﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CarlowPitBoy
{
    static class GameProperties
    {

        public static int MAX_MAGIC_VALUE { get { return _MAX_MAGIC_VALUE; } }
        public static int MIN_MAGIC_VALUE { get { return _MIN_MAGIC_VALUE; } }

        public static string[] magicTypes = new string[] { "Fire", "Water" };

        private const int _MAX_MAGIC_VALUE = 500;
        private const int _MIN_MAGIC_VALUE = 0;
    }
}
